![]() ![]() On the other hand, Project Cars 2 fixes many of its predecessor’s issues while also implementing substantially more cars and tracks. Their inclusion seems forced and adds nothing to the game when players request more cars, locking them behind a gambling system and microtransactions wasn’t what they had in mind. Arguably the main addition just so happens to be is an unwelcome one: paid loot boxes. It must be said that, despite all of its positives, Forza 7 doesn't really change much from Forza 6. ![]() Project Cars does have the option to do a 24-hour race though, which is worth mentioning, for anyone dedicated enough to undertake it. įree play and multiplayer are also on offer in both, though Forza has the larger variety of race types available and multiplayer feels more integrated. PC2 makes more of an attempt to have you feel like a bona fide race driver, with contracts, team support in-race and liaising with the team off-track, though it's nowhere near as detailed as in the recent F1 2017. In Forza, you continually gain points, experience and currency to work towards unlocking and purchasing the next tier of vehicles and events, lead along by fancy videos and voice overs about becoming a racing legend. Clio Cup), Forza’s 1950s classics, lorries, dune buggies, and more, have them beat.įorza and Project Cars both feature career modes that see you attempt to climb the career ladder, though you’ll do so in different ways. Whilst PC2 has silly Go-Karting to enjoy, as well as specific race series cars (eg. Both games have similar loading times, which can feel a bit long, though Forza has the benefit of interactive loading screens to help pass the time.īoth games feature a wide variety of vehicles to choose between, ranging from small saloons to Formula series cars, though Forza has the clear advantage here, boasting over 700 cars to thoroughly trounce Project Cars ’ 180. The game runs smoothly and always looks great, whereas Project Cars generally looks good, but occasionally suffers frame rate dips - quite noticeably when viewing the car info HUD mid-race. As Microsoft themselves may have already made you aware, Turn 10's Forza is the winner in terms of performance. ![]() Forza, on the other hand, only has rain and night options for certain tracks, which is oddly restricted, though probably explains why it works so well where it’s implemented. PC2 ’s nice adaptive weather system somewhat makes up for it, whereby rain can come and go at any point and you can even program weather patterns for custom races. Project Cars in the wet is hampered by a weird sliding mechanic, where even driving in a straight line the car starts to randomly jerk and slide - the perfect AI goes completely unaffected, naturally. Despite that, Forza feels more realistic on this front, with attention to detail like hitting a puddle causing the car to hydroplane (veer) and lose traction. A notable difference is that Project Cars 2 doesn’t feature a rewind function. There’s a reason most racing games have adopted the mechanic.īoth racers feature weather and time of day options that affect events, though Project Cars boasts snowfall as a unique weather condition between the two. There’s a reason most racing games have adopted the mechanic. Yes, it might be more true-to-life not to have it, but losing a whole race because of one mistake on the final corner is just plain frustrating. While that’s the basics covered, how do the more in-depth areas compare?Ī notable difference between the two is that Project Cars doesn’t feature a rewind function, which only serves to make it even less accessible. ![]() Someone heavily into their racing games will doubtless be able to mess around for hours tuning the experience to handle just as they want, but, for us, it would be nice if the game a little more accessible. Project Cars has a huge number of assists and difficulty levels on offer, with the option to play using the same assists that a vehicle’s real-life counterpart features being a particularly nice touch, along with the different damage levels and engine failure options. Progressing to some faster cars in PC2 saw the game fare better on the whole - steering felt looser and braking was easier, though still slightly problematic even with assists on. Testing the brakes in both games revealed that Project Cars doesn't have variable braking in Forza, holding the trigger halfway would gently apply the brakes, whereas the slightest touch locks the brakes instantly in the former. ![]()
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